Table of Contents

Enum SystemPhase

Namespace
KeenEyes
Assembly
KeenEyes.Abstractions.dll

Defines when a system executes in the game loop.

public enum SystemPhase

Fields

EarlyUpdate = 0

Runs at the start of each frame before other updates.

FixedUpdate = 1

Runs at a fixed timestep, ideal for physics.

LateUpdate = 3

Runs after Update, before rendering.

PostRender = 5

Runs after rendering completes.

Render = 4

Runs during the render phase.

Update = 2

Main update phase, runs every frame.