Enum SystemPhase
- Namespace
- KeenEyes
- Assembly
- KeenEyes.Abstractions.dll
Defines when a system executes in the game loop.
public enum SystemPhase
Fields
EarlyUpdate = 0Runs at the start of each frame before other updates.
FixedUpdate = 1Runs at a fixed timestep, ideal for physics.
LateUpdate = 3Runs after Update, before rendering.
PostRender = 5Runs after rendering completes.
Render = 4Runs during the render phase.
Update = 2Main update phase, runs every frame.