Table of Contents

Struct SceneRootTag

Namespace
KeenEyes.Scenes
Assembly
KeenEyes.Abstractions.dll

Marks an entity as the root of a spawned scene.

public struct SceneRootTag : ITagComponent, IComponent
Implements
Inherited Members

Remarks

Scene roots are created when a scene is spawned via world.Scenes.Spawn(). Each spawned scene has exactly one root entity with this tag.